NB. Major spoilers will follow to the plot of the film Run Lola Run, in order for me to talk about it in detail. I therefore suggest that anyone reading this should watch the film before reading this blog entry... (I will also describe plot elements from other films, most notably, The Matrix Trilogy and the more recent, SuckerPunch).
Remediation is a concept I had come across before, in several different mediums without being aware of it.
Remediation is "the representation of one medium in another..." (Bolter Jay, Grusin Richard, 2000, Page 45). A simple example of this is taking a feature, a time limit, from one medium, gaming and applying that into another medium, film, in the form of Run Lola Run.
In this case I will focus on remediation between films and video games. Many other kinds of remediation exist, scrolling TV news tickers emulate internet news sites, the fundamental rules of perspective of 3D shapes on a flat plane used in many current video games, were created in the Renaissance, centuries ago. Some video games are in fact based directly on existing movie or book franchises.
These games are sometimes referred to as "movie tie-in games" when the game releases at the same time or shortly after the film. If these games are rushed to retail to meet the films deadline, then it is possible a decline in quality will follow. A well known example of a game based on a movie held in high regard by gamers and critics alike, is the N64 FPS game Goldeneye. This game was eventually released several years after the film that prompted it, thus leading to a dramatic overall of the gameplay features, likely increasing the games overall quality.
Anyway, onto how Run Lola Run uses Remediation from video games...
Run Lola Run
This was a very interesting film, and an excellent example of remediation in action. In this case, elements common to gaming, were taken and used in a film, which creates quite a unique experience. (We watched the film in German, with English subtitles).
Before I talk about the different elements which were inspired by games, I will first cover the bare bones plot of the movie, to give my writing some much needed context. The plot involves Lola and Mani trying to repay gangsters the £20,000 they accidently left on a train. Mani is contemplating armed robbery to get the money he needs to pay the gangster that employed him. Lola’s goal is to get to Mani, who will only wait 20 minutes before robbing the shop. The film has a number of unexpected twists, which I will describe below.
Time Limit
Perhaps the most obvious instance of remediation is the 20 minute time limit that Lola has to save Mani, before he tries to earn the money needed by robbing the nearby shop. Time limits are a common element in most older video games. A few notable examples are Space Invaders, Sonic 1, and Mario Brothers Donkey Kong. In Space Invaders the player gets a Game Over if the spiky blue aliens reach the bottom edge of the screen. In Sonic 1, and the other original Genesis games, each level has a time limit of 10 minutes. Once this time limit is reached, Sonic loses a life and will be reset at the last checkpoint.
The film itself really seemed to have a large element of tension, since we, the audience, know that Lola is constantly running out of time to achieve her aim of saving Mani. Every time she is delayed, we wince, as we know that it costs her precious time, and consequently brings Mani closer to committing the crime and suffering the consequences.
Which brings up to the next element the film borrows from games, if Lola fails, in her task of Mani saving within the 20 minute time limit, she gets extra...
Lives
Lives. Lola seems to have multiple lives to achieve her goal. Lives are a tried and true gaming concept dating back to games like, Donkey Kong Space Invaders, and Pac Man. It seemed like a novel, clever idea to continue the film in this way. At the end of the first 20 minute run, I was convinced that the film was over, Mani was captured, and Lola was dead...
I will now summarise the key changes that occur in each new life. As I said above, major plot points/spoilers will be discussed in this section. You have been warned.
Attempt 1 - This is the first attempt, which introduces us to Lola and Mani's characters, and the people they interact with in the 20 minute time-frame they have. It sets the scene for the rest of the film, and gives us some idea of what to expect.
Result = Mani is captured; Lola is shot by a panicking policeman and dies. Lola gets another chance to try to save Mani.
Attempt 2 -
Result = Lola managed to rob her fathers business and escape with the money needed. Mani is run over by an ambulance, when running towards Lola. Lola gets another chance to try to save Mani.
Attempt 3 -
Result = Lola manages to win most of the money needed in a casino. Mani manages to chase down the homeless person who ended up with their money on the train. Mani gets the money back by threatening him with the gun. Meanwhile Lola saves a man in an ambulance.
Eventually Lola catches up to Mani, and is very angry with him, since he managed to get the money himself, and she went through all that distress for nothing. (Frankly I was surprised that Lola didn't leave Mani, after all her efforts were for nothing. The film broke so many conventional ideas, that I was almost disappointed that it had a conventional, "happy ending").
Overall I greatly enjoyed watching Run Lola Run! It seemed like a well made, thought out film, which I'd happily recommend to friends.
Another example of remediation from gaming to film is the well known sci-fi franchise the Matrix trilogy.
The Matrix Trilogy
Neo dodging bullets in The Matrix |
The Matrix Trilogy is another good example of remediation in action. Video games have often tried to change and manipulate the laws of reality, gravity, physics etc, in gaming. This is exactly what Neo, Trinity and Morpheus do while inside the Matrix. They bend and warp the rules to suit themselves. This allows them to react and fight with super-human speed, run up and along walls, jump massive distances, and even fly. In addition to this, characters can enter a state known as "Bullet Time" where time slows down to the point where they can see and dodge individual bullets. As the trilogy progresses Neo becomes progressively more powerful and gains new abilities, in much the same way a video game character would level up in an RPG. Indeed by the end of the second film, The Matrix Reloaded, Neo is able to exhort some control of his abilities in reality, although this takes a terrible toll on his physical body.
Suckerpunch
Suckerpunch Trench Battle |
Suckerpunch is a recent action/adventure film and perhaps the most recent example of remediation in film. Large segments of the film take place in the main protagonists mind, and these are the bits which use remediation heavily. Below I shall describe some of these segments, and relate them to games I have either played, or have knowledge of.
One futuristic section of the film is set on a fast moving train, where the characters must get to and disarm a bomb before it reaches a massive city and detonates. This segment is highly reminiscent of the first Gears of War game. In Gears 1 the main protagonists are using a train to transport a bomb to an enemy base. In both cases, the characters must fight multiple enemies on the train, in order to disarm or transport it.
Another segment of the film, involves the characters fighting their way through a futuristic version of WW2-like trenches to reach a military bunker. Once inside the bunker a map must be stolen. That sentence may seem normal, until you consider that the enemy soldiers are not German infantry, but steam powered zombies. The look of these soldiers recalls the Hellgast in Playstation 3's Killzone series of games. One of the main characters also pilots a hulking mech, complete with grenade launchers, machine guns, and jump jets that allow it to fly for periods of time.
Suckerpunch Zombie Soldier |
Helghast soldier from Killzone. |
I think it is also worth mentioning that the overall plot of the film, the girls stealing the 5 items (which they acquire by fighting through epic CGI battle sequences), to use in an escape plan, is similar in structure to many video games. Many video games have the player going on a quest, overcoming challenges to gain x number of magical items. Indeed, the popular Legend of Zelda, series of video games usually boils down to this basic narrative formula.
It was enjoyable to write about some of the films I've seen recently, and show how these relate to gaming.
Thanks for reading.
Bibliography
Jay Bolter & Richard Grusin (2000) Remediation: Understanding New Media MIT Press
Examples of Remediation Worth Watching
Scott Pilgrim vs. the World (Edgar Wright), 2010
This crazy film was based on an even crazier comic. The entire film is packed with hundreds of video game references, everything from on-screen statistics meters, dramatic "KO!'s" to direct uses of video game music. (Legend of Zelda forest theme).
Favourite moment = When Scott confronts his "dark" self. Excellent parody of gaming conventions.
Run Lola Run! (Tom Tykwer) 1998
Favourite moment = When Lola escapes her fathers bank in the second attempt, only to think the police are pointing the guns at her...
The Matrix (The Wachowskis) 1999
The first Matrix film. Favourite moment = When Neo first realises the potential of his powers, and uses them to defeat an enemy agent.
The Matrix Reloaded (The Wachowskis) 2003
The second Matrix film. Favourite moment = Highway chase/battle scene. Lots of fighting on top of and around cars/trucks.
The Matrix Revolutions (The Wachowskis) 2003
The third and final Matrix film. Favourite moment = Neo and Smiths final battle in the rain.
SuckerPunch (Zack Snyder) 2011
A bizarre thriller/action adventure film. Great CGI battle sequences.
Favourite moment = Futuristic WW2 trench battle sequence.
Games Mentioned
Goldeneye (Nintendo 64) Rareware, 1997
Gears of War 1 (Xbox 360) Epic, 2006
Killzone (Playstation 3) Geurrilla Games, 2004
Ninja Gaiden (Xbox) Team Ninja, 2003